Sweet dream tyranny

"CYBER PUNK MEETS COSMIC HORROR"
Sweet Dream Tyranny, a captivating new project where players take on the role of a Oneirdetective working with a top secret group called the Dreamweavers. In this interactive game, players will investigate a series of murders within the Onercorp project, where dreamers have the ability to fully control their dreams as the ultimate form of escapism. Join us in this thrilling adventure as we delve into the world of dreams and mysteries.
"every design starts with inspiration"
Click on "MOODBOARD" to see the some of the ideas I use to help create low def wire frames for each focus point on this project
hUB
"how we see the world"
Create the Hub for the Sweet Dream Tyranny, I want to create a unique way to show how the players take damage and store weapons.
health System








weapons System

Goals of Health System
-
Screen should shake when you take damage
-
Since you are in a dream world, I have figure the brain will be a good indicator instead of a traditional health bar.
-
Under the each brain shows the how the screen should look.
-
The controller will vibrate and the player will be slower when it get at 10% health


-
The ammunition in the game is a light energy source that on the back of the player.
-
Player will have to manage the energy ammo and the shield
-
They will slowly build up as long the player is in good health. If the player health is low, it will not build at all.
-
I still haven't decide how to show the percentage of energy you have left on your weapons

-
I still haven't decide how to show the percentage of energy you have left on your weapons
Wireframe


- My goal is to make the game hub as minimal as possible. Similar to the The Last of Us series
PAUSE
"For those who need a break"
WIREFRAME


When the player hit the pause button, It will give you "your typical pause menu". I want to make this simple but on the bottom I want to put secret messages. The idea of the secret message is in MGS2 when you are the end of the game.


On the Maps Screen, I want the player to be able to go back and see what they miss
You can switch back to different areas.

On the Investigation Screen, the player get to gather all the clues and sort out of them in evidence
​
The Character on both screen is where you can look at the wear and tear on your suit and energy levels

START
"Every player has to start somewhere"
WIREFRAME


Everthough, it is a typical title page, I want to background and music tell the story.
The background will have eerie aesthetic. Music mix with both cyberpunk and cosmic horror feel.


Same for this page. I would like to have eyes staring at the player as he make of selection. Possible change color when you select the difficultly